Try saying that title line 10 times over, lol!
I've gotten to grips with PyxelEdit and have been using it for a new freelance commission for @PixelsoftGames upcoming project Chronos. The workflow is really nice and blows away my old process of working in 3 applications at once to get things done. I'll still need to do some copy/paste magic between PyxelEdit and GIMP for some things, but for the most part, this new tool really fills in gaps in my productivity for pixel based artwork.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNO5bqhsLUU-GBII0MT18lcVCv_WT_ToYP0IIrjzh5zr-LeXeLYOUtQZSTYlW9dAVnmNaTLbgwBXFVJ3CjxujZ2sam9VkYeQErzvOqReEL_oEvHP_S8vNnkkSZSc7gYnU_dPXyYQ4ELL4/s1600/Screenshot+from+2015-03-07+20:49:18.png) |
A work in progress commission |
The tools in PyxelEdit are really tailored to the needs of a pixel artist, and that lets you focus on the creation and not on getting the software to do what you want it to do. What would normally take me a few hours before, now only takes under an hour. Thank you, Daniel Kvarfordt for creating PyxelEdit!
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