Showing posts with label chronos. Show all posts
Showing posts with label chronos. Show all posts

Monday, March 9, 2015

Pitch, Pixels, and Music

I've composed two background music tracks for Pitch, and I have been working on these Chronos tiles. Might be silent here for a week, as I will mostly be working on a new larger commission of tiles for Chronos. Pitch is still in development, but is taking a bit of a back-burner status while I tackle some freelance jobs to get my bills paid. Anyone want to donate some funds towards the development of our projects, please feel free to get in touch.

Sunday, March 8, 2015

Pixel Pushing Power Perfection

Try saying that title line 10 times over, lol!

I've gotten to grips with PyxelEdit and have been using it for a new freelance commission for @PixelsoftGames upcoming project Chronos. The workflow is really nice and blows away my old process of working in 3 applications at once to get things done. I'll still need to do some copy/paste magic between PyxelEdit and GIMP for some things, but for the most part, this new tool really fills in gaps in my productivity for pixel based artwork.
A work in progress commission
The tools in PyxelEdit are really tailored to the needs of a pixel artist, and that lets you focus on the creation and not on getting the software to do what you want it to do. What would normally take me a few hours before, now only takes under an hour. Thank you, Daniel Kvarfordt for creating PyxelEdit!