Showing posts with label sdl2. Show all posts
Showing posts with label sdl2. Show all posts

Friday, March 27, 2015

AxonoxA

In order to further my learning of Modern OpenGL development, I have decided to create a side-project of a yet to be determined size, called AxonoxA for the time being.
If anyone holds the rights to this name, my apologies. I am not looking to commercialize this project, and the name is simply "Axono" from axonometric, which is something I was reading about when the inspiration hit me. Then, because of my love for symmetry, I turned the name into a palindrome by adding on xA to the end.


With this project I am giving myself a technical and creative outlet for breaking up the stressful studio project developments, and my more stressful freelancing career. I think that overall this will in turn make me more productive, and a happier person overall, and learning something new doesn't hurt either.

AxonoxA is developed with C++ using OpenGL 4, SDL2 and GLEW libraries.
I am using stb_image for loading my textures, and I am currently looking into using Assimp for loading 3d models, with custom binary model compilation to come later for optimization.

My first milestone has been reached with achieving a simple diffuse lighting textured single-mesh rendering. I have learned quite a lot in the 14 hours that I have spent on this venture so far. My next milestone will be to bring multiple models into AxonoxA and "walk" through a scene using common FPS controls (kb+mouse combo).