Showing posts with label html5. Show all posts
Showing posts with label html5. Show all posts
Wednesday, May 13, 2015
First Sale
I was just pleasantly surprised to learn that I actually got a sale on my HTML5 sliding puzzle starter kit on CodeCanyon!
This is the start of a whole new world for me. I'm very excited about the possibilities that are now available to me!
Saturday, May 2, 2015
On the Market
I woke up to a pleasant surprise this morning. CodeCanyon accepted my item with the new documentation. You can go grab a license by clicking here.
I am quite excited about this, and hoping that I see enough sales from this to give me a reason to continue to put up more items for sale. I have several more starter kits planned, and after a little while of watching this first one's sales, I will figure out if this is the way that I'm going to go with releasing the other kits.
If there is anything you would like to see me create a starter kit for, please let me know!
In other news, Zombies Til Dawn got accepted into the Game Shop on fgl, so I'm excited about that too. Hopefully I get some sales from that. And also, you should really give the game a play on Kongregate, as that will help support me and my developments!
I am quite excited about this, and hoping that I see enough sales from this to give me a reason to continue to put up more items for sale. I have several more starter kits planned, and after a little while of watching this first one's sales, I will figure out if this is the way that I'm going to go with releasing the other kits.
If there is anything you would like to see me create a starter kit for, please let me know!
In other news, Zombies Til Dawn got accepted into the Game Shop on fgl, so I'm excited about that too. Hopefully I get some sales from that. And also, you should really give the game a play on Kongregate, as that will help support me and my developments!
Friday, May 1, 2015
Lotta Documentation
Hello, May!
Okay, well CodeCanyon rejected my item saying the documentation was lacking. So I spent a couple days writing complete and thorough documentation, as well as a thorough "idiot's guide" style ebook for those non-technical people that want to buy the item, and I also went through all the code and overhauled everything to make it as clean and simple as I possibly could. And I've just resubmitted the item for review. Hoping that it gets accepted this time. If it doesn't, I'm just going to end up selling it through my new Gumroad account. More on that later.
In the process I found Remarkable, a rather useful tool which lets me write in Markdown and then export a shiny styled PDF document. I'll be using this software quite a bit.
I have also learned quite a bit about HTML5 game development, and with this new-found knowledge, I am planning on putting together an educational course which I will be selling in the near future.
Okay, well CodeCanyon rejected my item saying the documentation was lacking. So I spent a couple days writing complete and thorough documentation, as well as a thorough "idiot's guide" style ebook for those non-technical people that want to buy the item, and I also went through all the code and overhauled everything to make it as clean and simple as I possibly could. And I've just resubmitted the item for review. Hoping that it gets accepted this time. If it doesn't, I'm just going to end up selling it through my new Gumroad account. More on that later.
In the process I found Remarkable, a rather useful tool which lets me write in Markdown and then export a shiny styled PDF document. I'll be using this software quite a bit.
I have also learned quite a bit about HTML5 game development, and with this new-found knowledge, I am planning on putting together an educational course which I will be selling in the near future.
Thursday, April 23, 2015
Zombies Til Dawn
Well it's been a little while since I posted anything. Even though I completely missed out on LD32, I finished my game anyway and today I am here to announce the fully-playable and mobile-ready (to the best of my knowledge) HTML5 game Zombies Til Dawn.
You can play the game by clicking here.
I opted to avoid the use of any third party libraries. The game is made with pure JS, and should run equally well on all platforms. I've tested with my desktop in 3 browsers, and my android phone and tablet. I'd love to hear if the game works or does not work on your iOS devices or your browser.
I kept a log of all the time that went into the game, and it totals at 13 hours, 13 minutes, and 13 seconds... yeah, lol it surprised me too.
The game has an adsense banner so I can try to make a few pennies off of it. If you really like the game, I'd be happy to sell you an ad-free license. Contact me.
So... I know you are wondering What IS Zombies Til Dawn?
Zombies Til Dawn is a turn-based strategy game where the goal is simple. You must survive until dawn. Your means of survival is in surrounding yourself with explosives and hoping that the zombies get blown up and don't get to you.
I hope that you enjoy my little game. Well, not little, but minimalist. It clocks in at 1965 lines of code! Please, try out Zombies Til Dawn and let me know what you thought about the game!
You can play the game by clicking here.
I opted to avoid the use of any third party libraries. The game is made with pure JS, and should run equally well on all platforms. I've tested with my desktop in 3 browsers, and my android phone and tablet. I'd love to hear if the game works or does not work on your iOS devices or your browser.
I kept a log of all the time that went into the game, and it totals at 13 hours, 13 minutes, and 13 seconds... yeah, lol it surprised me too.
The game has an adsense banner so I can try to make a few pennies off of it. If you really like the game, I'd be happy to sell you an ad-free license. Contact me.
So... I know you are wondering What IS Zombies Til Dawn?
Zombies Til Dawn is a turn-based strategy game where the goal is simple. You must survive until dawn. Your means of survival is in surrounding yourself with explosives and hoping that the zombies get blown up and don't get to you.
I hope that you enjoy my little game. Well, not little, but minimalist. It clocks in at 1965 lines of code! Please, try out Zombies Til Dawn and let me know what you thought about the game!
Tuesday, April 14, 2015
Pushing Pixels
I have spent most of today working on some isometric tiles for a client. Tasked with creating damaged roman roads with a near photo-realistic aesthetic. I am needing to really stretch my pixel pushing powers to get this one done. I don't think I can show off the work publicly yet, so I won't be posting any screenshots of the set until I clear it with the client.
In other news, we've not been getting any positive feedback from publishers for our HTML5 game. So that sucks. Still waiting to hear back from a few more. I'm not going to get my hopes up though. I think the market is done for.
In other news, we've not been getting any positive feedback from publishers for our HTML5 game. So that sucks. Still waiting to hear back from a few more. I'm not going to get my hopes up though. I think the market is done for.
Saturday, April 11, 2015
Indie Legwork
We are trying to locate a publisher/sponsor for one of our HTML5 games, and have been contacting as many as we can find. You would be surprised how many there are, and how much effort it can take to dig up their contact information and write them! Each has their own set of quality standards and requirements too, and many are not English-native, so acceptance may require localization. Hopefully we find a bite soon and can actually see a return on our investment.
Tuesday, March 31, 2015
Patching Pitch
It's not so much fun to find that you overlooked things in the production build of a game. And that typically means you're left with no choice but to scramble to patch things up. I've issued 3 patches for Pitch so far. Hopefully I don't find any more things that need patched up. The whole process is pretty irritating, and repeating it is even worse.
In other news, I'm searching for a market for my HTML5 casual mobile game which is finally finished and through beta, and I have gone through and fixed up the reported bugs and balanced the gameplay to the point where I am calling the game done. I've contacted a couple places so far, but no responses just yet. If you have any great recommendations on how to profit from a mobile-ready HTML5 game, please do not hesitate to get in touch!
In other news, I'm searching for a market for my HTML5 casual mobile game which is finally finished and through beta, and I have gone through and fixed up the reported bugs and balanced the gameplay to the point where I am calling the game done. I've contacted a couple places so far, but no responses just yet. If you have any great recommendations on how to profit from a mobile-ready HTML5 game, please do not hesitate to get in touch!
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