Showing posts with label pyxeledit. Show all posts
Showing posts with label pyxeledit. Show all posts

Sunday, March 8, 2015

Pixel Pushing Power Perfection

Try saying that title line 10 times over, lol!

I've gotten to grips with PyxelEdit and have been using it for a new freelance commission for @PixelsoftGames upcoming project Chronos. The workflow is really nice and blows away my old process of working in 3 applications at once to get things done. I'll still need to do some copy/paste magic between PyxelEdit and GIMP for some things, but for the most part, this new tool really fills in gaps in my productivity for pixel based artwork.
A work in progress commission
The tools in PyxelEdit are really tailored to the needs of a pixel artist, and that lets you focus on the creation and not on getting the software to do what you want it to do. What would normally take me a few hours before, now only takes under an hour. Thank you, Daniel Kvarfordt for creating PyxelEdit!


Saturday, March 7, 2015

Pyxel Edit

I purchased PyxelEdit today and I'm watching the tutorials to get up to speed with the software quickly.

Meet puff, the not-so-friendly dragon!
I spent maybe a minute or two at the most doodling this. It's not for anything, I was merely trying out how the control is. I use a mouse, so the amount of lag between my hand movement and the pixels that are drawn are something I need to train a bit with.

The crazy tiled pattern in the background was me playing with the color replacer tool. I've only spent about 30 minutes with PyxelEdit so far, but I am quite impressed with the software. It's well worth the money ($9 USD at the time of this writing) and is available here.

I had planned to work on Pitch some more today, but I had a couple freelance jobs come up, so that takes priority. Gotta pay them bills somehow!