Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Sunday, March 1, 2015

Streaming on Picarto.TV

I'm going to stream a bit of stuff today on Picarto.TV (Twitch just wasn't working out for me)

You can tune in here https://www.picarto.tv/live/channel.php?watch=RamblingIndie

Going to be working in Inkscape for a little while.

Saturday, February 28, 2015

More to Life than you see at first glance.

I've been playing Fantasy Life for the 3DS (Nintendo's great little mobile gaming platform for those that have been living under a rock) and I absolutely am addicted to the game. I play for anywhere from 10 minutes to a few hours every day or every other day. Finding the time to play isn't too hard. I usually play on man's favorite throne, or just before bed, or sometimes just while hanging out in the living room with my family. Anyway, the game is great.

I've beaten the main story of the game and there is still so much more to do. The replay-ability is insane. I'll not write any spoilers here for anyone who may be playing the game at this time. I will say that there are side-quests that you will get early on that you cannot complete until after you beat the game, and even later. I'm a pretty high level, and have done a lot of grinding, and there are still over 500 monsters that I cannot even put a dent into with my best weaponry.

I highly recommend that you give the game a try if you have a 3DS, and if not, then go get one and get Fantasy Life, because it's a great game with a lot to do, and a lot to enjoy. Everything from the graphics to the music, the story, the gameplay mechanics, the balancing. It's all there. I'm thoroughly impressed by this title, and there are very few games I've played which are able to come close to the fun factor which can be found here.

In other news, I realized that my version of Unity was not up to date compared to my wife's version; so I downloaded the latest build last night before bed. Time to go install it and get back to Flip16.

Wednesday, February 25, 2015

Another small game is in the works

It's no secret that several projects tend to be worked on concurrently here at Bang Bang Attack Studios, and for many indies out there. Some may say that it's bad to shift focus from project to project. I think that it's somewhat necessary to think about different things, so as not to get burnt out on one thing in particular.

That said, we've got another little game project which features an old puzzle mechanic of tile-flipping. Think the old hand-held Tiger Electronics Lights Out game from the 90's.

PyQt GUI prototype of Flip16
We are in the prototyping stage at this time, and last night I built a working prototype of one of the primary mechanics using Python and PyQT for GUI. Not going to use that tech for the final game, but for my needs of prototyping things, it worked out well. In less than 150 lines of code, and 2 to 3 hours I had my prototype up and running and playable. Most of that time was spent reading the Qt docs and googling for Python snippets to do what I wanted since I'm out of practice with Python lately.


Our target platforms will be android devices, and PC desktop. This brings the question of what tech to use for the game. We are considering using Unity this time around. It's undecided at this point though. The actual game assets and more mechanics prototyping will come first.

Thursday, February 19, 2015

And now for something completely different!

It's always a good thing to remember that life exists away from the computer. Today I spent some quality time with my wife and son making some crafts. I chose to create a wire sculpture out of a very affordable material...

Just plain ole uncoated metal paper clips from Walmart. I used around 30 of them...I honestly lost count. This is my first complex humanoid sculpture, and I'm rather proud of it. I might 'bulk up' the sculpture later with aluminum foil and/or clay, but for now, my fingers hurt from molding the stiff clip wiring.
"bo staff fighter"