Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Monday, June 15, 2015

Toxic Sewer on GameDev Market

So I was surprised with some great news today. My tiles just got accepted on GameDev Market, please show your support and pick up a copy if you like them, or tell others about it if you don't need them.

In addition to that, Degica finally got back to me and told me that they have accepted the tiles as well, so they will soon be available on gamedevfort.com as soon as their art team puts together the promotional materials for the marketplace.

In other news, all my side-projects and smaller projects which have been in the works have just been shelved in order to free up time to focus strictly on a single project. The large RPG which we started four years ago is finally taking the front seat and will be the sole focus of Bang Bang Attack Studios from here on, until the release day.

Lots to do, and lots to learn to get this project rolling in the right direction. I will be posting more about the development soon.

Sunday, June 7, 2015

Redbubble

It's been quite some time now since I last posted anything. Mostly because I have been using a different computer and haven't had blogger open 24/7 like I had on my main computer.

Anyway, some updates are in order. For starters, I created an account on redbubble which you can check out here

You will find my digital art creations that I have selected for publishing on products. Theres some really neat shit there. If you have some spare cash and want to support my developments, please buy something!

In other news, I am working on a 2D top-down action RPG in Unity. No story in place at this time, but the game will heavily revolve around one of my favorite mechanics -- BLOWING SHIT UP! I love being able to destroy just about everything in a game, like in the Ratchet & Clank game series where you smash things to collect bolts. I want to also have non-perma-death for the things that get destroyed, so like you can walk into a town and burn everything in sight, leave, and when you return, it's back new to be burned again! >:D It's gonna be a hell of a lot of fun. I'm mostly in the early prototyping stages right now, with no final visuals and lots of ripped and shoddy art at the moment. Once I have something that isn't copyright infringing to work up some screenshots & gifs, I'll show off the project.


Tuesday, May 19, 2015

Where did the time go?

It seems like a lot of time has been passing between my posts lately. And I swear it FEELS like only hours have passed. Time is moving ridiculously fast right now for me. I cannot seem to keep up with everything. For those not in the know, my wife had a baby just under a couple weeks ago (so now we are a family of four) and that has definitely been something new. My son had spent a while in the NICU when he was born, so I missed out on all the fun newborn-y stuff, like the horrible black-tar shits, and the need to feed a zillion times throughout the day and night. So I've gotten little sleep recently, and it's got my head all over the place.

I'm trying to work on the minuscule freelance stuff I have left on my plate, and find new work to bring in the much-needed income we need. (Read: I have no work. Need Money. If you have something you need done, please contact me!)

I am also working on some new things to sell online. In particular, I am currently working on a post-modern top-down RPG tileset intended to be sold through gamedevfort.com I've been working on this thing for 3 days, and it's turning out pretty sweet. No, I won't show it off until it's up for sale on gamedevfort.com

My game projects have been stalled, but not forgotten. I learned some cool tricks from my daily "social media scan" process which I want to give a try for my S3D game project, and I have been planning some new projects in my head. Soon to be dropped into concept docs, and fleshed out more....Well, soon I hope. Father Time has been a real ass. Someone give him a sleeping pill so I can find the time to get things done!

...Back to work... er... no, wait. Off to sleep...dammit.

Saturday, April 11, 2015

Something fun


I have realized that I really want to work on an RPG. Nothing massive, just a simple down-scaled fun little RPG. I thought of first creating a typical top-down 2D RPG, but I wanted to create something that I could possibly turn into a larger game down the line, and I wanted to learn some more new things and hone my current skill set. Thus I have chosen to build a 3D RPG for the first time. I don't expect this to be a simple project, but I do intend to bring it around full-circle from concept to completion. I am creating a 3D remake of my SAWD RPG project. I am taking the game world and expanding from ASCII graphics to full-blown 3D. I am going with a low-poly aesthetic for my own sanity since I am the one modeling everything. I'm going to use low-resolution textures as well, with 64x64 being the most common size texture, with maybe 128x128 for characters. I'm not going to use normal mapping, or complex lighting.

3D modeling will be done with Wings3D for the static meshes, and I have yet to come to a decision for animated models. Textures will be created with GIMP. The game development will be done with Unity 5 using C# scripting.