Showing posts with label into the pitch. Show all posts
Showing posts with label into the pitch. Show all posts

Monday, April 6, 2015

Disappointed

Why am I disappointed? Because my unityAds dashboard says

Revenue: $ 0.00

and it's not exactly what I was hoping for with releasing into the Pitch. Oh well, will just have to make a better game, and use a better ad provider. Clearly unityAds is a waste of time.

Spent much of today cleaning again. I'll have some dev-related stuff to report tomorrow though.

Tuesday, March 31, 2015

Patching Pitch

It's not so much fun to find that you overlooked things in the production build of a game. And that typically means you're left with no choice but to scramble to patch things up. I've issued 3 patches for Pitch so far. Hopefully I don't find any more things that need patched up. The whole process is pretty irritating, and repeating it is even worse.

In other news, I'm searching for a market for my HTML5 casual mobile game which is finally finished and through beta, and I have gone through and fixed up the reported bugs and balanced the gameplay to the point where I am calling the game done. I've contacted a couple places so far, but no responses just yet. If you have any great recommendations on how to profit from a mobile-ready HTML5 game, please do not hesitate to get in touch!

Monday, March 30, 2015

into the Pitch on Google play Store

For all you users with android devices that can access the Google play Store, you can download and install our latest release, into the Pitch right now.


Android AppStore users will need to wait a day until the game is available there. I will make another blog post once the game is available on the Amazon AppStore.