Thursday, July 16, 2015

Blender Barrel Complete

I am happy to announce that I achieved my goal for the day by completing my barrel project in blender. :)


Below you can see the high poly mesh which consists of a whopping 4 million plus polygons! Each part was modeled separately, sculpted, and manipulated into position before being used in the baking process.


The high poly was originally much higher polygon count, but my computer crashed when I tried to perform a Remove Duplicates vertices operation, so I went in and manually removed a ton of the vertices and faces from the inside of the barrel. Below you can see some of the barrel "gutted" on the inside.



The low poly mesh is pretty basic, which is why a lot of the shape from the high poly mesh does not translate too well to the lower poly mesh, but since this was my first attempt at such a process and as a learning experience, I think I didn't do too badly. Right?


The UV layout for the low poly is not too bad, but I know that it could be better. I just need more practice and hopefully I will get some useful advice from the cool people on the art forums I've shown this on.


Well that's all for now. I'll have more cool stuff to show later I'm sure. :)

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