For those that missed it, sorry, but I don't have it recorded. I just learned that I can have Twitch.TV archive the broadcast for 14 days (since I'm not a paid user - paid users get 60 days archive storage)
Anyway, a quick rundown on what I covered:
- creating initial Gradle libgdx project using the gdx-setup.jar
- importing build.gradle into Android Studio IDE
- adding the classes to the project which I will flesh out as I go
- starting the initial Game class code
- creating the initial Splash Screen class code
- testing the project on my android device (HTC Desire HD)
- debugging NullPointerException from my attempt to load the wrong texture atlas format, then using the wrong data type to store my region data.
- and finally wrapping up after successfully getting the result that I wanted on my device.
My system is pretty beefy; 8GB of DDR3 ram, 8 cores of 3.2Ghz AMD goodness, and 64-bit Ubuntu 14.04. But I swear between the broadcasting process and android studio, I thought my system was going to die of a heart attack!
I will be streaming more in the future, however I will likely stream in shorter segments to allow my computer to cool down between broadcasts.
Thank you to anyone who watched my first ever broadcast development!
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