Monday, June 15, 2015

Toxic Sewer on GameDev Market

So I was surprised with some great news today. My tiles just got accepted on GameDev Market, please show your support and pick up a copy if you like them, or tell others about it if you don't need them.

In addition to that, Degica finally got back to me and told me that they have accepted the tiles as well, so they will soon be available on gamedevfort.com as soon as their art team puts together the promotional materials for the marketplace.

In other news, all my side-projects and smaller projects which have been in the works have just been shelved in order to free up time to focus strictly on a single project. The large RPG which we started four years ago is finally taking the front seat and will be the sole focus of Bang Bang Attack Studios from here on, until the release day.

Lots to do, and lots to learn to get this project rolling in the right direction. I will be posting more about the development soon.

Sunday, June 7, 2015

Redbubble

It's been quite some time now since I last posted anything. Mostly because I have been using a different computer and haven't had blogger open 24/7 like I had on my main computer.

Anyway, some updates are in order. For starters, I created an account on redbubble which you can check out here

You will find my digital art creations that I have selected for publishing on products. Theres some really neat shit there. If you have some spare cash and want to support my developments, please buy something!

In other news, I am working on a 2D top-down action RPG in Unity. No story in place at this time, but the game will heavily revolve around one of my favorite mechanics -- BLOWING SHIT UP! I love being able to destroy just about everything in a game, like in the Ratchet & Clank game series where you smash things to collect bolts. I want to also have non-perma-death for the things that get destroyed, so like you can walk into a town and burn everything in sight, leave, and when you return, it's back new to be burned again! >:D It's gonna be a hell of a lot of fun. I'm mostly in the early prototyping stages right now, with no final visuals and lots of ripped and shoddy art at the moment. Once I have something that isn't copyright infringing to work up some screenshots & gifs, I'll show off the project.