Tuesday, May 19, 2015

Where did the time go?

It seems like a lot of time has been passing between my posts lately. And I swear it FEELS like only hours have passed. Time is moving ridiculously fast right now for me. I cannot seem to keep up with everything. For those not in the know, my wife had a baby just under a couple weeks ago (so now we are a family of four) and that has definitely been something new. My son had spent a while in the NICU when he was born, so I missed out on all the fun newborn-y stuff, like the horrible black-tar shits, and the need to feed a zillion times throughout the day and night. So I've gotten little sleep recently, and it's got my head all over the place.

I'm trying to work on the minuscule freelance stuff I have left on my plate, and find new work to bring in the much-needed income we need. (Read: I have no work. Need Money. If you have something you need done, please contact me!)

I am also working on some new things to sell online. In particular, I am currently working on a post-modern top-down RPG tileset intended to be sold through gamedevfort.com I've been working on this thing for 3 days, and it's turning out pretty sweet. No, I won't show it off until it's up for sale on gamedevfort.com

My game projects have been stalled, but not forgotten. I learned some cool tricks from my daily "social media scan" process which I want to give a try for my S3D game project, and I have been planning some new projects in my head. Soon to be dropped into concept docs, and fleshed out more....Well, soon I hope. Father Time has been a real ass. Someone give him a sleeping pill so I can find the time to get things done!

...Back to work... er... no, wait. Off to sleep...dammit.

Wednesday, May 13, 2015

First Sale


I was just pleasantly surprised to learn that I actually got a sale on my HTML5 sliding puzzle starter kit on CodeCanyon!

This is the start of a whole new world for me. I'm very excited about the possibilities that are now available to me!

Saturday, May 2, 2015

On the Market

I woke up to a pleasant surprise this morning. CodeCanyon accepted my item with the new documentation. You can go grab a license by clicking here.

I am quite excited about this, and hoping that I see enough sales from this to give me a reason to continue to put up more items for sale. I have several more starter kits planned, and after a little while of watching this first one's sales, I will figure out if this is the way that I'm going to go with releasing the other kits.

If there is anything you would like to see me create a starter kit for, please let me know!

In other news, Zombies Til Dawn got accepted into the Game Shop on fgl, so I'm excited about that too. Hopefully I get some sales from that. And also, you should really give the game a play on Kongregate, as that will help support me and my developments!

Friday, May 1, 2015

Lotta Documentation

Hello, May!

Okay, well CodeCanyon rejected my item saying the documentation was lacking. So I spent a couple days writing complete and thorough documentation, as well as a thorough "idiot's guide" style ebook for those non-technical people that want to buy the item, and I also went through all the code and overhauled everything to make it as clean and simple as I possibly could. And I've just resubmitted the item for review. Hoping that it gets accepted this time. If it doesn't, I'm just going to end up selling it through my new Gumroad account. More on that later.

In the process I found Remarkable, a rather useful tool which lets me write in Markdown and then export a shiny styled PDF document. I'll be using this software quite a bit.

I have also learned quite a bit about HTML5 game development, and with this new-found knowledge, I am planning on putting together an educational course which I will be selling in the near future.